O̠qa-semtu Hadfow (/ˈo̠qa/ /ˈsemtu/ [millennium] [hip]) is a subtropical Large City located in the Zde̜ze̜ Moot of the Rosid.
The name O̠qa-semtu Hadfow is derived from the Sylvin language, as O̠qa-semtu Hadfow was founded by Rhunosco, who was culturaly Wood Elf.
Climate
O̠qa-semtu Hadfow has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 12°C (53°F). O̠qa-semtu Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. O̠qa-semtu Hadfow covers an area of nearly 89 km2 (35 mi2), and an average elevation of 2822 m (9258 ft) above sea level.
Overview
O̠qa-semtu Hadfow was founded durring the late 15th century in summer of the year 1382, by Rhunosco. The establishment of the new community went well, with no major obsticles durring construction.
O̠qa-semtu Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and O̠qa-semtu Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
O̠qa-semtu Hadfow is buildings are arranged arround a network of restrictive cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround O̠qa-semtu Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Something in your gut tells you that you may be unwelcome in O̠qa-semtu Hadfow. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
O̠qa-semtu Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
O̠qa-semtu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
O̠qa-semtu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within O̠qa-semtu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for O̠qa-semtu Hadfow's parks.
O̠qa-semtu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within O̠qa-semtu Hadfow.
O̠qa-semtu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
O̠qa-semtu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
O̠qa-semtu Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
O̠qa-semtu Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
O̠qa-semtu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
O̠qa-semtu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
O̠qa-semtu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain O̠qa-semtu Hadfow's public wards, blessings, and other arcane systems.
O̠qa-semtu Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
O̠qa-semtu Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. O̠qa-semtu Hadfow's grid is powered by a direct leyline tap.
O̠qa-semtu Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
O̠qa-semtu Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
O̠qa-semtu Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
O̠qa-semtu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for O̠qa-semtu Hadfow's natural decorations nor waterways.
O̠qa-semtu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
O̠qa-semtu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
O̠qa-semtu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
O̠qa-semtu Hadfow's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
Due to the actions of local Kami, autumn is long in O̠qa-semtu Hadfow.
The Bat Swarm, Underworld near O̠qa-semtu Hadfow are known to be a mutant strain of the creature.
O̠qa-semtu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Abjuration energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 39
Farmers: 60
Farm Laborer: 111
Hunters: 78
Milk Maids: 49
Ranchers: 28
Ranch Hands: 53
Shepherds: 52
Farmland: 85389 m2
Cattle and Similar Creatures: 5284
Poultry: 63408
Swine: 4227
Sheep: 211
Goats: 42
Horses, Mounts, and Beasts of Burden: 2113
Craftsmen
Arms and Toolmakers: 41
Blacksmiths: 49
Bookbinders: 27
Buckle-makers: 28
Cabinetmakers: 49
Candlemakers: 68
Carpenters: 61
Clothmakers: 57
Coach and Harness Makers: 22
Coopers: 51
Copper, Brass, Tin, Zinc, and Lead Workers: 31
Copyists: 21
Cutlers: 18
Fabricworkers: 52
Farrier: 136
Furriers: 13
Glassworkers: 68
Gunsmiths: 44
Harness-Makers: 20
Hatters: 41
Hosiery Workers: 14
Jewelers: 24
Leatherwrights: 55
Locksmiths: 20
Matchstick makers: 32
Musical Instrument Makers: 30
Painters, Structures and Fixtures: 25
Paper Workers: 30
Plasterers: 28
Pursemakers: 33
Roofers: 22
Ropemakers: 21
Rugmakers: 19
Saddlers: 35
Scabbardmakers: 47
Scalemakers: 22
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 20
Shoemakers: 20
Soap and Tallow Workers: 74
Tailors: 136
Tanners: 25
Upholsterers: 31
Watchmakers: 28
Weavers: 60
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 28
Booksellers: 34
Butchers: 57
Chandlers: 51
Chicken Butchers: 59
Entrepreneurs: 21
Fine Clothiers: 57
Fishmongers: 55
Florists: 12
Potion Sellers: 38
Resellers: 96
Spice Merchants: 27
Wine-sellers: 42
Wheelwright: 33
Woodsellers: 20
Service workers
Bakers: 100
Barbers: 93
Coachmen: 30
Cooks: 84
Doctors: 45
Gamekeepers: 32
Grooms: 18
Hairdressers: 75
Healers: 57
Housekeepers: 54
Housemaids: 100
House Stewards: 64
Inns: 20
Laundry maids: 38
Maidservants: 72
Nursery Maids: 38
Pastrycooks: 75
Restaurateur: 111
Tavern Keepers: 78
Specialized Laborer
Ashworkers: 29
Bleachers: 20
Chemical Workers: 12
Coal Heavers: 39
In-Town Couriers: 48
Long Haul Couriers: 44
Dockyard Workers: 44
Gas Workers: 10
Hay Merchants: 17
Leech Collectors: 53
Millers: 49
Miners: 48
Oilmen and Polishers: 31
Postmen: 44
Pure Finder: 28
Skinners: 62
Sugar Refiners: 12
Tosher: 34
Warehousemen: 78
Watercarriers: 45
Watermen, Bargemen, etc.: 60
Skilled Laborers
Accountants: 26
Alchemist: 29
Clerk: 44
Dentists: 20
Educators: 63
Engineers: 32
Gardeners: 21
Mages: 15
Plumbers: 22
Pharmacist: 26
Professors: 9
Scientists: 16
Wizards: 9
Civil Servants
Adventurers: 20
Bankers: 30
Civil Clerks: 49
Civic Iudex: 24
Consultants: 14
Exorcist: 46
Fixers: 25
Kami Clerk: 41
Landlords: 40
Lawyers: 25
Legend Keepers: 35
Militia Officers: 150
Monks, Monastic: 72
Monks, Civic: 75
Historian, Oral: 45
Historian, Textual: 26
Policemen, Sheriffs, etc.: 49
Priests: 81
Rangers: 28
Rat Catchers: 33
Scholars: 32
Spiritualist: 37
Slayers: 11
Storytellers: 82
Military Officers: 72
Cottage Industries
Brewers: 66
Comfort Services: 84
Enchanters: 24
Herbalists: 24
Jaminators: 66
Needleworkers: 70
Potters: 33
Preserve Makers: 70
Quilters: 30
Seamsters: 111
Spinners: 58
Tinker: 23
Weaver: 52
Artists
Actors: 22
Architects: 8
Bards: 32
Costumers: 12
Dancers: 25
Drafters: 13
Engravers: 17
Fine Furniture Carpenters: 10
Glaziers: 22
Inlayers: 20
Musicians: 62
Painters, Art: 11
Playwrights: 22
Sculptors, Art: 17
Wood Carvers: 68
Writers: 75
Produce Industries
Butter Churners: 84
Canners: 57
Cheesmakers: 78
Ice Merchants: 9
Millers: 42
Picklers: 33
Smokers: 26
Stockmakers: 22
Tobacconists: 33
Tallowmakers: 51
7913 of O̠qa-semtu Hadfow's population work within a Foundational Occupation.
431 work in Agriculture
1777 work as Craftsmen
658 work as Merchants
1184 work as Service Workers
807 work as General Laborers
332 work as Skilled Laborers
1142 work as Civil Servants
711 work in Cottage Industries
436 work as Artists
435 work in Produce Industries
11955 of O̠qa-semtu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1268 (6%) are noncontributers.
Points of Interest
O̠qa-semtu Hadfow makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
O̠qa-semtu Hadfow's residents established a new industry 2 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
The the a pair of pants of Chronomancy, an a pair of pants imbued with potent amounts of Chronomancy energies was created near O̠qa-semtu Hadfow by in time immemorial, reportedly some time during the late 2nd century.